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Thief Gold DEVELOPMENT TEAM

Steve Pearsall Project Leader

Sara Verrilli Lead Designer

Joseph Gilby Executive Producer

Terri Brosius Designer

Leaf {Rafael Jabulani Brown} Designer

Laura Baldwin Designer

Mike Chrzanowski Designer

Rob $ Caminos Writer/Designer/Localization

Tim Stellmach Script programming

Matt Gilpin Artist

Karen Wolff Briefings Artist

Fred S. Galpern Briefings Animator/AV Director

Alex Duren Build Engineer

AUDIO

Eric Brosius Lead Audio Designer

Kemal Amarasingham Audio Designer

Ramin Djawadi Audio Designer/Localization

QUALITY ASSURANCE

Michael J. Steinkrauss QA Manager

Lulu Lamer QA Supervisor

Dan Krikorian Lead Tester

Playtesters

Jason Chrzanowski Nate Blaisdell Mike "Lucky" Luszcz Mike McAfee Jesse King Jake Brunelle Matt Gamble Kevin Callow Thomas Blackheart Chris Siegel

VOICE ACTORS

Stephen Russell Hermit

Emil Pagliarulo Opera guy

Karen Wolff Opera gal

Mike Romatelli Thief 1

Mike Chrzanowski Thief 2

Ian Vogel Mage 1

Fred S. Galpern Mage 2

THE MAKING OF THIEF II

Daniel Thron Camera Operator/Executive Transvestite

Fred S. Galpern Producer/Director/Editor/Evil Herbivore


LOOKING GLASS STAFF

Susan Perras Human Resources

Dave Teichholtz IT Manager

Rob Meffan Network Engineer

Andy Meuse Network Engineer

Bob Monter Desktop Support

Mike Romatelli Customer Service

Kathy Forrest Finance

Eileen McGrath Finance

Jennifer L. Galpern Administrative Assistant

Dave Teichholtz Coffee Spokesmodel

LOOKING GLASS MANAGEMENT

Bill Carlson President

Paul Neurath Managing Director

Joseph Gilby VP Product Development

Michael Malizola VP Marketing

Special Thanks to:

Filter Fresh, Mary Chung's, Picantes, Dolly's, Rebecca's, Bertucci's, CD Spins & Planet Records


THIEF The Dark Project Credits

Greg LoPiccolo Project director, assistant level designer (bits of assassin, lost city, endgame)

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Tom Leonard Lead Programmer AI, scripting system, core architecture

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Mark Lizotte Lead Artist Terrain textures, polygonal people, game objects, UI screens, spider animations, overall art direction

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Tim Stellmach Lead Designer. Gameplay design, object & creature behaviors, mission scripting, special effects

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Doug Church Programming, Juggling

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Chris Carollo Physics, Sound Propagation, Ranged Combat AI, some Juggling

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Kate Jenkins Creature rendering, creature motion system

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Marc "MAHK" LeBlanc Dark Object System, Act/React, game systems, UI, Juggling

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Mat MacKenzie Renderer enhancements, speech system

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Laura Baldwin Creature motion processing, text & dialogue, translation coordinator

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Dorian Hart Bafford's Manor, Bonehoard, Undercover, Manual, Juggling

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Mike Ryan Cragscleft Prison, Assassin, The Lost City, Maw of Chaos

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Randy Smith Training, Haunted Cathedral, Return to the Cathedral, Escape, General mission scripting, Some Juggling

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Sara Verrilli The Sword, Strange Bedfellows, Maw of Chaos

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Daniel Thron Cutscene art and animation, box art, maps, particle system effects, voices

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Josh Randall Producer, localization director, cutscene co-ordinator, Garrett spokesmodel, breakbeat consultant

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Eric Brosius Music, Sound Effects, Speech design and production

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Michael J. Steinkrauss Lead Tester

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Executive Producer Joseph Gilby

Rendering Engine Sean Barrett

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Initial Design & Story Concepts: Ken Levine

Additional Design: Peggy O'Connell Ian Vogel Nate Wells Jeff Yaus

Hardware Rendering & D3D Support: Kevin Wasserman Bild Engineer/LG Coffee Spokesmodel: David Teichholtz

Additional Programming: Dan Schmidt Briscoe Rogers Jon Chey James Fleming Cynthia Monter Darren LaFreniere Mark Justin Waks Rob "Xemu" Fermier Zarko Bizaca Pat McElhatton Mike Rowley Michael White

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Cutscenes Art/Animation/Direction: Daniel Thron Direction & editing: Josh Randall Music and audio: Eric Brosius Screenplay: Terri Brosius A/V Support: Kemal "Taffer-Boy" Amarasingham Jennifer Hrabota

Animation Assistance: Erin Coughlan Jennifer Hrabota Additional Cutscene Art: Marlon Carlo Violette Robb Waters Nate Wells Additional Art: Robb Waters Steve Caniff Erin Coughlan Brennan Priest Marlon Carlo Violette Nate Wells

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Voices: Garrett: Stephen Russell Constantine: Joffrey Spaulding Viktoria: Terri Brosius Cutty: Joffrey Spaulding Murus: Randy Smith The Eye: Dan Thron Ramirez: Dan Thron Renault: Dan Thron GraniteFace: Stephen Russell Guards: Stephen Russell Geoffrey Stewart Dan Thron Prisoners: Geoffrey Stewart Andy Meuse Hammers: Stephen Russell Joffrey Spaulding Dan Thron Servants: Stephen Russell Karen Saltus ApeBeasts: Dan Thron Joffrey Spaulding Keepers: Nate Wells Josh Randall Dan Thron

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Motion Capture: Adaptive Optics Dean Wormell Liz Hincks Motion Capture Actor: Jonathon Conant Marketing Director: Michael Malizola Manual Text: Dorian Hart Manual Illustrations: Daniel Thron Box: Danial Thron

Website: Jennifer Hrabota Josh Randall Steve Pearsall QA Manager: Steve Pearsall Testers: David Bax Kevin Callow Tom Grealy Alexx Kay Lulu Lamer Mike Romatelli Chris Siegal Natasha Swift Clayton Palma Jeremy Hunter Greg Coleman Eric Stephens Ramin Djawadi Customer Service: Rob Caminos Jason Jope

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Network Administration: Rob Meffan Andy Meuse

Looking Glass Management: Paul Neurath Erik Gloersen Michael Alexander


Special Thanks Warren Spector, Constantine, Hantzopoulos, Carla Kupiec, Sandra Smith, TTLG, Steven Lundeen, Irrational Games, Liz Hincks, Bill Carlson, and all you taffers out there! EIDOS UK: Josh Eneroth, Neil Donnell, Jon Rosenblatt, Rose Montgomery, Janet Swallow, Flavia Timiani. EIDOS US: Kelly Zavislak, Matt Miller, Mike McHale The Windows' Club

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